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authorDave Airlie <[email protected]>2017-03-17 13:38:41 +1000
committerDave Airlie <[email protected]>2017-05-03 12:55:34 +1000
commit3bf3f9866c1387872521242921bb00c7fb7c2834 (patch)
treee52860b3851d9d5d5a284abbb3aadefdbca8b026 /src/intel/Android.vulkan.mk
parent83e58b036e1c34f26c99d04615df2b530f3045d9 (diff)
radv/ac: canonicalize the output for 32-bit float min/max.
This fixes: dEQP-VK.glsl.builtin.precision.min.* dEQP-VK.glsl.builtin.precision.max.* dEQP-VK.glsl.builtin.precision.clamp.* The problem is the hw doesn't compare denorms properly, so we have to flush them, even though the spec says flushing is optional, if you don't flush the results should be correct. The -pro driver changes the shader float mode, it would be nice if llvm could grow that perhaps. Acked-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/intel/Android.vulkan.mk')
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