diff options
author | Nanley Chery <[email protected]> | 2017-01-19 10:21:38 -0800 |
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committer | Nanley Chery <[email protected]> | 2017-02-03 09:23:13 -0800 |
commit | 93b819154f625c4bf2fe369af35f1d9f93ebf8ce (patch) | |
tree | 95c43187fa99751911a399c2bc57d2c382e3cbe4 /src/intel/Android.isl.mk | |
parent | 3f064e9a4076eac01cf7a59d0f30300ef0638aae (diff) |
anv/cmd_buffer: Don't temporarily enable CCS_E within a render pass
Compressing a render target and decompressing it in the same
single-subpass render pass may waste bandwidth. While this may be
beneficial in some circumstances, it does not help in all. Reclaims
about 1.95% FPS for Dota 2 on some configurations.
v2 (Jason Ekstrand):
- Provide a more thorough comment
- Enable CCS_D for input attachments
v3 (Jason Ekstrand):
- Provide performance numbers
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/Android.isl.mk')
0 files changed, 0 insertions, 0 deletions