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authorNanley Chery <[email protected]>2017-01-19 10:21:38 -0800
committerNanley Chery <[email protected]>2017-02-03 09:23:13 -0800
commit93b819154f625c4bf2fe369af35f1d9f93ebf8ce (patch)
tree95c43187fa99751911a399c2bc57d2c382e3cbe4 /src/intel/Android.isl.mk
parent3f064e9a4076eac01cf7a59d0f30300ef0638aae (diff)
anv/cmd_buffer: Don't temporarily enable CCS_E within a render pass
Compressing a render target and decompressing it in the same single-subpass render pass may waste bandwidth. While this may be beneficial in some circumstances, it does not help in all. Reclaims about 1.95% FPS for Dota 2 on some configurations. v2 (Jason Ekstrand): - Provide a more thorough comment - Enable CCS_D for input attachments v3 (Jason Ekstrand): - Provide performance numbers Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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