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authorMatt Turner <[email protected]>2018-12-10 11:50:55 -0800
committerMatt Turner <[email protected]>2019-01-09 16:42:41 -0800
commit18b4e87370d3ebb9d7dbb51e58b2da1b64a2227f (patch)
tree6ea309c61701b55ce689a9041a7b80999785481e /src/intel/Android.genxml.mk
parent622d4291287b8dfad612b92945abd39e767a7b15 (diff)
intel/compiler: Heap-allocate temporary storage
Shaders containing software implementations of double-precision operations can be very large such that we cannot stack-allocate an array of grf_count*16. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/Android.genxml.mk')
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