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authorIago Toral Quiroga <[email protected]>2017-07-21 10:26:31 +0200
committerIago Toral Quiroga <[email protected]>2017-08-11 10:41:44 +0200
commit81615ad444ba970d144eeffbe60a7f70adc30b5b (patch)
treea30b57712acdc65817ce9e8a2e825021c9d952cb /src/intel/Android.compiler.mk
parent9d41ec21826b1c19da69a183b3c0ce535bfd7b10 (diff)
intel/compiler: properly size attribute wa_flags array for Vulkan
Mesa will map user defined vertex input attributes to slots starting at VERT_ATTRIB_GENERIC0 which gives us room for only 16 slots (up to GL_VERT_ATTRIB_MAX). This sufficient for GL, where we expose exactly 16 vertex attributes for user defined inputs, but in Vulkan we can expose up to 28 (which are also mapped from VERT_ATTRIB_GENERIC0 onwards) so we need to account for this when we scope the size of the array of attribute workaround flags that is used during the brw_vertex_workarounds NIR pass. This prevents out-of-bounds accesses in that array for NIR shaders that use more than 16 vertex input attributes. Fixes: dEQP-VK.pipeline.vertex_input.max_attributes.* Acked-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel/Android.compiler.mk')
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