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author | Jason Ekstrand <[email protected]> | 2016-09-12 08:13:43 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-09-12 16:48:56 -0700 |
commit | 48f195d7c6483ed00a6d02526c6f35bb527fcaba (patch) | |
tree | b35755ac1d3e3712188c5742fed587443f8ff604 /src/intel/Android.blorp.mk | |
parent | 63fe9ab8943741cc21d8ba54566ddc49275a6b58 (diff) |
intel/isl: Treat 3-D textures as 2-D arrays for rendering
In particular, this means that isl_view::base_array_layer and
isl_view::array_len get applied to 3-D textures but only when rendering.
We were already applying isl_view::base_array_layer for rendering into 3-D
textures so this isn't a huge deviation.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/Android.blorp.mk')
0 files changed, 0 insertions, 0 deletions