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author | Iago Toral Quiroga <[email protected]> | 2014-08-01 10:35:20 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-09-19 15:01:16 +0200 |
commit | c66165ab2b15047792808433b788632a4b9df287 (patch) | |
tree | b3e957415b97e2a37e871ea37ee8726197d0098b /src/hgl | |
parent | 2614cde9981ee3609b8e22d84596603a1bd42212 (diff) |
i965/gen6/gs: Fix binding table clash between TF surfaces and textures.
For gen6 geometry shaders we use the first BRW_MAX_SOL_BINDINGS entries of the
binding table for transform feedback surfaces. However, vec4_visitor will
setup the binding table so that textures use the same space in the binding
table. This is done when calling assign_common_binding_table_offsets(0) as
part if its run() method.
To fix this clash we add a virtual method to the vec4_visitor hierarchy to
assign the binding table offsets, so that we can change this behavior
specifically for gen6 geometry shaders by mapping textures right after the
first BRW_MAX_SOL_BINDINGS entries.
Also, when there is no user-provided geometry shader, we only need to upload
the binding table if we have transform feedback, however, in the case of a
user-provided geometry shader, we can't only look into transform feedback
to make that decision.
This fixes multiple piglit tests for textureSize() and texelFetch() when these
functions are called from a geometry shader in gen6, like these:
bin/textureSize gs sampler2D -fbo -auto
bin/texelFetch gs usampler2D -fbo -auto
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/hgl')
0 files changed, 0 insertions, 0 deletions