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author | Jason Ekstrand <[email protected]> | 2017-11-28 16:06:27 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2018-02-21 18:18:16 -0800 |
commit | 5b1b710e6f5321bed06b8c28524d8360412545f7 (patch) | |
tree | 9e59cb6a8565b6ed6f07055bb8265353015b7357 /src/hgl | |
parent | 183ce5e629ee973d72a3e8b3361aa2de196cc203 (diff) |
i965/state: Ignore intel_obj->_Format for depth/stencil and ETC2
We're about to start letting the intel_obj->_Format be the "real"
texture format. For depth/stencil textures, this may be a combined
depth stencil format. For ETC2 on gen7 and earlier, this will be the
actual ETC2 format. This makes a bit more GL sense but means we have to
be careful in state upload.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/hgl')
0 files changed, 0 insertions, 0 deletions