diff options
author | Alexander von Gluck IV <[email protected]> | 2013-12-31 15:39:49 -0600 |
---|---|---|
committer | Alexander von Gluck IV <[email protected]> | 2014-01-06 15:50:21 -0600 |
commit | 61ef697afc0ad509dcabdecfc424f27b5966969c (patch) | |
tree | b099044ff97e9a0f4522b8c59adaaec82d6ace28 /src/hgl | |
parent | b236314a1107214210c429295fac8a5bdf457772 (diff) |
haiku libGL: Move from gallium target to src/hgl
* The Haiku renderers need to link to libGL to function properly
in all usage contexts. As mesa drivers build before gallium
targets, we couldn't properly link the mesa swrast driver to
the gallium libGL target for Haiku.
* This is likely better as it mimics how glx is laid out ensuring
the Haiku libGL is better understood.
* All renderers properly link in libGL now.
Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/hgl')
-rw-r--r-- | src/hgl/GLDispatcher.cpp | 72 | ||||
-rw-r--r-- | src/hgl/GLDispatcher.h | 109 | ||||
-rw-r--r-- | src/hgl/GLRenderer.cpp | 106 | ||||
-rw-r--r-- | src/hgl/GLRendererRoster.cpp | 224 | ||||
-rw-r--r-- | src/hgl/GLRendererRoster.h | 51 | ||||
-rw-r--r-- | src/hgl/GLView.cpp | 643 | ||||
-rw-r--r-- | src/hgl/SConscript | 36 |
7 files changed, 1241 insertions, 0 deletions
diff --git a/src/hgl/GLDispatcher.cpp b/src/hgl/GLDispatcher.cpp new file mode 100644 index 00000000000..46b91d57c49 --- /dev/null +++ b/src/hgl/GLDispatcher.cpp @@ -0,0 +1,72 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2000-2012 Haiku, Inc. All Rights Reserved. + * Distributed under the terms of the MIT License. + * + * Authors: + * Brian Paul <[email protected]> + * Philippe Houdoin <[email protected]> + * Alexander von Gluck IV <[email protected]> + */ + + +extern "C" { +#include "glapi/glapi.h" +#include "glapi/glapi_priv.h" + +/* + * NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints + * (glAccum, glBegin, etc). + * This code IS NOT USED if we're compiling on an x86 system and using + * the glapi_x86.S assembly code. + */ +#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM)) + +#define KEYWORD1 PUBLIC +#define KEYWORD2 +#define NAME(func) gl##func + +#define DISPATCH(func, args, msg) \ + const struct _glapi_table* dispatch; \ + dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ + (dispatch->func) args + +#define RETURN_DISPATCH(func, args, msg) \ + const struct _glapi_table* dispatch; \ + dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ + return (dispatch->func) args + +#endif +} + + +/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching + C++ wrapper class + */ + +#include "GLDispatcher.h" + +BGLDispatcher::BGLDispatcher() +{ +} + + +BGLDispatcher::~BGLDispatcher() +{ +} + + +status_t +BGLDispatcher::CheckTable(const struct _glapi_table* table) +{ + _glapi_check_table(table ? table : _glapi_get_dispatch()); + return B_OK; +} + + +status_t +BGLDispatcher::SetTable(struct _glapi_table* table) +{ + _glapi_set_dispatch(table); + return B_OK; +} diff --git a/src/hgl/GLDispatcher.h b/src/hgl/GLDispatcher.h new file mode 100644 index 00000000000..44bca8ce586 --- /dev/null +++ b/src/hgl/GLDispatcher.h @@ -0,0 +1,109 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2000-2012 Haiku, Inc. All Rights Reserved. + * Distributed under the terms of the MIT License. + * + * Authors: + * Brian Paul <[email protected]> + * Philippe Houdoin <[email protected]> + */ +#ifndef GLDISPATCHER_H +#define GLDISPATCHER_H + + +#include <BeBuild.h> +#include <GL/gl.h> +#include <SupportDefs.h> + +#include "glheader.h" + +extern "C" { +#include "glapi/glapi.h" +} + + +class BGLDispatcher +{ + // Private unimplemented copy constructors + BGLDispatcher(const BGLDispatcher &); + BGLDispatcher & operator=(const BGLDispatcher &); + + public: + BGLDispatcher(); + ~BGLDispatcher(); + + void SetCurrentContext(void* context); + void* CurrentContext(); + + struct _glapi_table* Table(); + status_t CheckTable( + const struct _glapi_table* dispatch = NULL); + status_t SetTable(struct _glapi_table* dispatch); + uint32 TableSize(); + + const _glapi_proc operator[](const char* functionName); + const char* operator[](uint32 offset); + + const _glapi_proc AddressOf(const char* functionName); + uint32 OffsetOf(const char* functionName); +}; + + +// Inlines methods +inline void +BGLDispatcher::SetCurrentContext(void* context) +{ + _glapi_set_context(context); +} + + +inline void* +BGLDispatcher::CurrentContext() +{ + return _glapi_get_context(); +} + + +inline struct _glapi_table* +BGLDispatcher::Table() +{ + return _glapi_get_dispatch(); +} + + +inline uint32 +BGLDispatcher::TableSize() +{ + return _glapi_get_dispatch_table_size(); +} + + +inline const _glapi_proc +BGLDispatcher::operator[](const char* functionName) +{ + return _glapi_get_proc_address(functionName); +} + + +inline const char* +BGLDispatcher::operator[](uint32 offset) +{ + return _glapi_get_proc_name((GLuint) offset); +} + + +inline const _glapi_proc +BGLDispatcher::AddressOf(const char* functionName) +{ + return _glapi_get_proc_address(functionName); +} + + +inline uint32 +BGLDispatcher::OffsetOf(const char* functionName) +{ + return (uint32) _glapi_get_proc_offset(functionName); +} + + +#endif // GLDISPATCHER_H diff --git a/src/hgl/GLRenderer.cpp b/src/hgl/GLRenderer.cpp new file mode 100644 index 00000000000..4573a64a35c --- /dev/null +++ b/src/hgl/GLRenderer.cpp @@ -0,0 +1,106 @@ +/* + * Copyright 2006-2008, Philippe Houdoin. All rights reserved. + * Distributed under the terms of the MIT License. + */ + + +#include <kernel/image.h> + +#include "GLRenderer.h" + +#include "GLDispatcher.h" + + +BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions, + BGLDispatcher* dispatcher) + : + fRefCount(1), + fView(view), + fOptions(glOptions), + fDispatcher(dispatcher) +{ +} + + +BGLRenderer::~BGLRenderer() +{ + delete fDispatcher; +} + + +void +BGLRenderer::Acquire() +{ + atomic_add(&fRefCount, 1); +} + + +void +BGLRenderer::Release() +{ + if (atomic_add(&fRefCount, -1) < 1) + delete this; +} + + +void +BGLRenderer::LockGL() +{ +} + + +void +BGLRenderer::UnlockGL() +{ +} + + +void +BGLRenderer::SwapBuffers(bool VSync) +{ +} + + +void +BGLRenderer::Draw(BRect updateRect) +{ +} + + +status_t +BGLRenderer::CopyPixelsOut(BPoint source, BBitmap* dest) +{ + return B_ERROR; +} + + +status_t +BGLRenderer::CopyPixelsIn(BBitmap* source, BPoint dest) +{ + return B_ERROR; +} + + +void +BGLRenderer::FrameResized(float width, float height) +{ +} + + +void +BGLRenderer::DirectConnected(direct_buffer_info* info) +{ +} + + +void +BGLRenderer::EnableDirectMode(bool enabled) +{ +} + + +status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void* p) { return B_ERROR; } +status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void* p) { return B_ERROR; } +status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void* p) { return B_ERROR; } +status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void* p) { return B_ERROR; } +status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void* p) { return B_ERROR; } diff --git a/src/hgl/GLRendererRoster.cpp b/src/hgl/GLRendererRoster.cpp new file mode 100644 index 00000000000..1712a871c98 --- /dev/null +++ b/src/hgl/GLRendererRoster.cpp @@ -0,0 +1,224 @@ +/* + * Copyright 2006-2012 Haiku, Inc. All Rights Reserved. + * Distributed under the terms of the MIT License. + * + * Authors: + * Philippe Houdoin <[email protected]> + * Alexander von Gluck IV <[email protected]> + */ + + +#include <driver_settings.h> +#include <image.h> + +#include <kernel/image.h> +#include <system/safemode_defs.h> + +#include <Directory.h> +#include <FindDirectory.h> +#include <Path.h> +#include <String.h> +#include "GLDispatcher.h" +#include "GLRendererRoster.h" + +#include <new> +#include <string.h> + + +extern "C" status_t _kern_get_safemode_option(const char* parameter, + char* buffer, size_t* _bufferSize); + + +GLRendererRoster::GLRendererRoster(BGLView* view, ulong options) + : + fNextID(0), + fView(view), + fOptions(options), + fSafeMode(false), + fABISubDirectory(NULL) +{ + char parameter[32]; + size_t parameterLength = sizeof(parameter); + + if (_kern_get_safemode_option(B_SAFEMODE_SAFE_MODE, + parameter, ¶meterLength) == B_OK) { + if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on") + || !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes") + || !strcasecmp(parameter, "enable") || !strcmp(parameter, "1")) + fSafeMode = true; + } + + if (_kern_get_safemode_option(B_SAFEMODE_DISABLE_USER_ADD_ONS, + parameter, ¶meterLength) == B_OK) { + if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on") + || !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes") + || !strcasecmp(parameter, "enable") || !strcmp(parameter, "1")) + fSafeMode = true; + } + + // We might run in compatibility mode on a system with a different ABI. The + // renderers matching our ABI can usually be found in respective + // subdirectories of the opengl add-ons directories. + system_info info; + if (get_system_info(&info) == B_OK + && (info.abi & B_HAIKU_ABI_MAJOR) + != (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR)) { + switch (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR) { + case B_HAIKU_ABI_GCC_2: + fABISubDirectory = "gcc2"; + break; + case B_HAIKU_ABI_GCC_4: + fABISubDirectory = "gcc4"; + break; + } + } + + AddDefaultPaths(); +} + + +GLRendererRoster::~GLRendererRoster() +{ + +} + + +BGLRenderer* +GLRendererRoster::GetRenderer(int32 id) +{ + RendererMap::const_iterator iterator = fRenderers.find(id); + if (iterator == fRenderers.end()) + return NULL; + + struct renderer_item item = iterator->second; + return item.renderer; +} + + +void +GLRendererRoster::AddDefaultPaths() +{ + // add user directories first, so that they can override system renderers + const directory_which paths[] = { + B_USER_NONPACKAGED_ADDONS_DIRECTORY, + B_USER_ADDONS_DIRECTORY, + B_SYSTEM_ADDONS_DIRECTORY, + }; + + for (uint32 i = fSafeMode ? 4 : 0; + i < sizeof(paths) / sizeof(paths[0]); i++) { + BPath path; + status_t status = find_directory(paths[i], &path, true); + if (status == B_OK && path.Append("opengl") == B_OK) + AddPath(path.Path()); + } +} + + +status_t +GLRendererRoster::AddPath(const char* path) +{ + BDirectory directory(path); + status_t status = directory.InitCheck(); + if (status < B_OK) + return status; + + // if a subdirectory for our ABI exists, use that instead + if (fABISubDirectory != NULL) { + BEntry entry(&directory, fABISubDirectory); + if (entry.IsDirectory()) { + status = directory.SetTo(&entry); + if (status != B_OK) + return status; + } + } + + node_ref nodeRef; + status = directory.GetNodeRef(&nodeRef); + if (status < B_OK) + return status; + + int32 count = 0; + int32 files = 0; + + entry_ref ref; + BEntry entry; + while (directory.GetNextRef(&ref) == B_OK) { + entry.SetTo(&ref); + if (entry.InitCheck() == B_OK && !entry.IsFile()) + continue; + + if (CreateRenderer(ref) == B_OK) + count++; + + files++; + } + + if (files != 0 && count == 0) + return B_BAD_VALUE; + + return B_OK; +} + + +status_t +GLRendererRoster::AddRenderer(BGLRenderer* renderer, + image_id image, const entry_ref* ref, ino_t node) +{ + renderer_item item; + item.renderer = renderer; + item.image = image; + item.node = node; + if (ref != NULL) + item.ref = *ref; + + try { + fRenderers[fNextID] = item; + } catch (...) { + return B_NO_MEMORY; + } + + renderer->fOwningRoster = this; + renderer->fID = fNextID++; + return B_OK; +} + + +status_t +GLRendererRoster::CreateRenderer(const entry_ref& ref) +{ + BEntry entry(&ref); + node_ref nodeRef; + status_t status = entry.GetNodeRef(&nodeRef); + if (status < B_OK) + return status; + + BPath path(&ref); + image_id image = load_add_on(path.Path()); + if (image < B_OK) + return image; + + BGLRenderer* (*instantiate_renderer) + (BGLView* view, ulong options, BGLDispatcher* dispatcher); + + status = get_image_symbol(image, "instantiate_gl_renderer", + B_SYMBOL_TYPE_TEXT, (void**)&instantiate_renderer); + if (status == B_OK) { + BGLRenderer* renderer + = instantiate_renderer(fView, fOptions, new BGLDispatcher()); + if (!renderer) { + unload_add_on(image); + return B_UNSUPPORTED; + } + + if (AddRenderer(renderer, image, &ref, nodeRef.node) != B_OK) { + renderer->Release(); + // this will delete the renderer + unload_add_on(image); + } + return B_OK; + } + unload_add_on(image); + + return status; +} diff --git a/src/hgl/GLRendererRoster.h b/src/hgl/GLRendererRoster.h new file mode 100644 index 00000000000..5c8da271198 --- /dev/null +++ b/src/hgl/GLRendererRoster.h @@ -0,0 +1,51 @@ +/* + * Copyright 2006-2012, Haiku, Inc. All Rights Reserved. + * Distributed under the terms of the MIT License. + * + * Authors: + * Philippe Houdoin <[email protected]> + */ +#ifndef _GLRENDERER_ROSTER_H +#define _GLRENDERER_ROSTER_H + + +#include <GLRenderer.h> + +#include <map> + + +struct renderer_item { + BGLRenderer* renderer; + entry_ref ref; + ino_t node; + image_id image; +}; + +typedef std::map<renderer_id, renderer_item> RendererMap; + + +class GLRendererRoster { + public: + GLRendererRoster(BGLView* view, ulong options); + virtual ~GLRendererRoster(); + + BGLRenderer* GetRenderer(int32 id = 0); + + private: + void AddDefaultPaths(); + status_t AddPath(const char* path); + status_t AddRenderer(BGLRenderer* renderer, + image_id image, const entry_ref* ref, ino_t node); + status_t CreateRenderer(const entry_ref& ref); + + RendererMap fRenderers; + int32 fNextID; + BGLView* fView; + ulong fOptions; + bool fSafeMode; + const char* fABISubDirectory; + +}; + + +#endif /* _GLRENDERER_ROSTER_H */ diff --git a/src/hgl/GLView.cpp b/src/hgl/GLView.cpp new file mode 100644 index 00000000000..9ae5b5c83ac --- /dev/null +++ b/src/hgl/GLView.cpp @@ -0,0 +1,643 @@ +/* + * Copyright 2006-2012, Haiku. All rights reserved. + * Distributed under the terms of the MIT License. + * + * Authors: + * Jérôme Duval, [email protected] + * Philippe Houdoin, [email protected] + * Stefano Ceccherini, [email protected] + */ + +#include <kernel/image.h> + +#include <GLView.h> + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include <DirectWindow.h> +#include <GLRenderer.h> + +#include "interface/DirectWindowPrivate.h" +#include "GLDispatcher.h" +#include "GLRendererRoster.h" + + +struct glview_direct_info { + direct_buffer_info* direct_info; + bool direct_connected; + bool enable_direct_mode; + + glview_direct_info(); + ~glview_direct_info(); +}; + + +BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode, + ulong options) + : + BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), + // | B_FULL_UPDATE_ON_RESIZE) + fGc(NULL), + fOptions(options), + fDitherCount(0), + fDrawLock("BGLView draw lock"), + fDisplayLock("BGLView display lock"), + fClipInfo(NULL), + fRenderer(NULL), + fRoster(NULL), + fDitherMap(NULL) +{ + fRoster = new GLRendererRoster(this, options); +} + + +BGLView::~BGLView() +{ + delete fClipInfo; + if (fRenderer) + fRenderer->Release(); +} + + +void +BGLView::LockGL() +{ + // TODO: acquire the OpenGL API lock it on this glview + + fDisplayLock.Lock(); + if (fRenderer) + fRenderer->LockGL(); +} + + +void +BGLView::UnlockGL() +{ + if (fRenderer) + fRenderer->UnlockGL(); + fDisplayLock.Unlock(); + + // TODO: release the GL API lock to others glviews +} + + +void +BGLView::SwapBuffers() +{ + SwapBuffers(false); +} + + +void +BGLView::SwapBuffers(bool vSync) +{ + if (fRenderer) { + _LockDraw(); + fRenderer->SwapBuffers(vSync); + _UnlockDraw(); + } +} + + +BView* +BGLView::EmbeddedView() +{ + return NULL; +} + + +void* +BGLView::GetGLProcAddress(const char* procName) +{ + BGLDispatcher* glDispatcher = NULL; + + if (fRenderer) + glDispatcher = fRenderer->GLDispatcher(); + + if (glDispatcher) + return (void*)glDispatcher->AddressOf(procName); + + return NULL; +} + + +status_t +BGLView::CopyPixelsOut(BPoint source, BBitmap* dest) +{ + if (!fRenderer) + return B_ERROR; + + if (!dest || !dest->Bounds().IsValid()) + return B_BAD_VALUE; + + return fRenderer->CopyPixelsOut(source, dest); +} + + +status_t +BGLView::CopyPixelsIn(BBitmap* source, BPoint dest) +{ + if (!fRenderer) + return B_ERROR; + + if (!source || !source->Bounds().IsValid()) + return B_BAD_VALUE; + + return fRenderer->CopyPixelsIn(source, dest); +} + + +/*! Mesa's GLenum is not ulong but uint, so we can't use GLenum + without breaking this method signature. + Instead, we have to use the effective BeOS's SGI OpenGL GLenum type: + unsigned long. + */ +void +BGLView::ErrorCallback(unsigned long errorCode) +{ + char msg[32]; + sprintf(msg, "GL: Error code $%04lx.", errorCode); + // TODO: under BeOS R5, it call debugger(msg); + fprintf(stderr, "%s\n", msg); +} + + +void +BGLView::Draw(BRect updateRect) +{ + if (fRenderer) { + _LockDraw(); + fRenderer->Draw(updateRect); + _UnlockDraw(); + return; + } + // TODO: auto-size and center the string + MovePenTo(8, 32); + DrawString("No OpenGL renderer available!"); +} + + +void +BGLView::AttachedToWindow() +{ + BView::AttachedToWindow(); + + fBounds = Bounds(); + for (BView* view = this; view != NULL; view = view->Parent()) + view->ConvertToParent(&fBounds); + + fRenderer = fRoster->GetRenderer(); + if (fRenderer != NULL) { + // Jackburton: The following code was commented because it doesn't look + // good in "direct" mode: + // when the window is moved, the app_server doesn't paint the view's + // background, and the stuff behind the window itself shows up. + // Setting the view color to black, instead, looks a bit more elegant. +#if 0 + // Don't paint white window background when resized + SetViewColor(B_TRANSPARENT_32_BIT); +#else + SetViewColor(0, 0, 0); +#endif + + // Set default OpenGL viewport: + LockGL(); + glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight()); + UnlockGL(); + fRenderer->FrameResized(Bounds().IntegerWidth(), + Bounds().IntegerHeight()); + + if (fClipInfo) { + fRenderer->DirectConnected(fClipInfo->direct_info); + fRenderer->EnableDirectMode(fClipInfo->enable_direct_mode); + } + + return; + } + + fprintf(stderr, "no renderer found! \n"); + + // No Renderer, no rendering. Setup a minimal "No Renderer" string drawing + // context + SetFont(be_bold_font); + // SetFontSize(16); +} + + +void +BGLView::AllAttached() +{ + BView::AllAttached(); +} + + +void +BGLView::DetachedFromWindow() +{ + if (fRenderer) + fRenderer->Release(); + fRenderer = NULL; + + BView::DetachedFromWindow(); +} + + +void +BGLView::AllDetached() +{ + BView::AllDetached(); +} + + +void +BGLView::FrameResized(float width, float height) +{ + fBounds = Bounds(); + for (BView* v = this; v; v = v->Parent()) + v->ConvertToParent(&fBounds); + + if (fRenderer) { + LockGL(); + _LockDraw(); + _CallDirectConnected(); + fRenderer->FrameResized(width, height); + _UnlockDraw(); + UnlockGL(); + } + + BView::FrameResized(width, height); +} + + +status_t +BGLView::Perform(perform_code d, void* arg) +{ + return BView::Perform(d, arg); +} + + +status_t +BGLView::Archive(BMessage* data, bool deep) const +{ + return BView::Archive(data, deep); +} + + +void +BGLView::MessageReceived(BMessage* msg) +{ + BView::MessageReceived(msg); +} + + +void +BGLView::SetResizingMode(uint32 mode) +{ + BView::SetResizingMode(mode); +} + + +void +BGLView::GetPreferredSize(float* _width, float* _height) +{ + if (_width) + *_width = 0; + if (_height) + *_height = 0; +} + + +void +BGLView::Show() +{ + BView::Show(); +} + + +void +BGLView::Hide() +{ + BView::Hide(); +} + + +BHandler* +BGLView::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier, + int32 form, const char* property) +{ + return BView::ResolveSpecifier(msg, index, specifier, form, property); +} + + +status_t +BGLView::GetSupportedSuites(BMessage* data) +{ + return BView::GetSupportedSuites(data); +} + + +void +BGLView::DirectConnected(direct_buffer_info* info) +{ + if (fClipInfo == NULL) { + fClipInfo = new (std::nothrow) glview_direct_info(); + if (fClipInfo == NULL) + return; + } + + direct_buffer_info* localInfo = fClipInfo->direct_info; + + switch (info->buffer_state & B_DIRECT_MODE_MASK) { + case B_DIRECT_START: + fClipInfo->direct_connected = true; + memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE); + _UnlockDraw(); + break; + + case B_DIRECT_MODIFY: + _LockDraw(); + memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE); + _UnlockDraw(); + break; + + case B_DIRECT_STOP: + fClipInfo->direct_connected = false; + _LockDraw(); + break; + } + + if (fRenderer) + _CallDirectConnected(); +} + + +void +BGLView::EnableDirectMode(bool enabled) +{ + if (fRenderer) + fRenderer->EnableDirectMode(enabled); + if (fClipInfo == NULL) { + fClipInfo = new (std::nothrow) glview_direct_info(); + if (fClipInfo == NULL) + return; + } + + fClipInfo->enable_direct_mode = enabled; +} + + +void +BGLView::_LockDraw() +{ + if (!fClipInfo || !fClipInfo->enable_direct_mode) + return; + + fDrawLock.Lock(); +} + + +void +BGLView::_UnlockDraw() +{ + if (!fClipInfo || !fClipInfo->enable_direct_mode) + return; + + fDrawLock.Unlock(); +} + + +void +BGLView::_CallDirectConnected() +{ + if (!fClipInfo) + return; + + direct_buffer_info* localInfo = fClipInfo->direct_info; + direct_buffer_info* info = (direct_buffer_info*)malloc( + DIRECT_BUFFER_INFO_AREA_SIZE); + if (info == NULL) + return; + + memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE); + + // Collect the rects into a BRegion, then clip to the view's bounds + BRegion region; + for (uint32 c = 0; c < localInfo->clip_list_count; c++) + region.Include(localInfo->clip_list[c]); + BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left, + localInfo->window_bounds.top); + info->window_bounds = boundsRegion.RectAtInt(0); + // window_bounds are now view bounds + region.IntersectWith(&boundsRegion); + + info->clip_list_count = region.CountRects(); + info->clip_bounds = region.FrameInt(); + + for (uint32 c = 0; c < info->clip_list_count; c++) + info->clip_list[c] = region.RectAtInt(c); + fRenderer->DirectConnected(info); + free(info); +} + + +//---- virtual reserved methods ---------- + + +void BGLView::_ReservedGLView1() {} +void BGLView::_ReservedGLView2() {} +void BGLView::_ReservedGLView3() {} +void BGLView::_ReservedGLView4() {} +void BGLView::_ReservedGLView5() {} +void BGLView::_ReservedGLView6() {} +void BGLView::_ReservedGLView7() {} +void BGLView::_ReservedGLView8() {} + + +// #pragma mark - + + +// BeOS compatibility: contrary to others BView's contructors, +// BGLView one wants a non-const name argument. +BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode, + ulong options) + : + BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), + fGc(NULL), + fOptions(options), + fDitherCount(0), + fDrawLock("BGLView draw lock"), + fDisplayLock("BGLView display lock"), + fClipInfo(NULL), + fRenderer(NULL), + fRoster(NULL), + fDitherMap(NULL) +{ + fRoster = new GLRendererRoster(this, options); +} + + +#if 0 +// TODO: implement BGLScreen class... + + +BGLScreen::BGLScreen(char* name, ulong screenMode, ulong options, + status_t* error, bool debug) + : + BWindowScreen(name, screenMode, error, debug) +{ +} + + +BGLScreen::~BGLScreen() +{ +} + + +void +BGLScreen::LockGL() +{ +} + + +void +BGLScreen::UnlockGL() +{ +} + + +void +BGLScreen::SwapBuffers() +{ +} + + +void +BGLScreen::ErrorCallback(unsigned long errorCode) +{ + // Mesa's GLenum is not ulong but uint! + char msg[32]; + sprintf(msg, "GL: Error code $%04lx.", errorCode); + // debugger(msg); + fprintf(stderr, "%s\n", msg); + return; +} + + +void +BGLScreen::ScreenConnected(bool enabled) +{ +} + + +void +BGLScreen::FrameResized(float width, float height) +{ + return BWindowScreen::FrameResized(width, height); +} + + +status_t +BGLScreen::Perform(perform_code d, void* arg) +{ + return BWindowScreen::Perform(d, arg); +} + + +status_t +BGLScreen::Archive(BMessage* data, bool deep) const +{ + return BWindowScreen::Archive(data, deep); +} + + +void +BGLScreen::MessageReceived(BMessage* msg) +{ + BWindowScreen::MessageReceived(msg); +} + + +void +BGLScreen::Show() +{ + BWindowScreen::Show(); +} + + +void +BGLScreen::Hide() +{ + BWindowScreen::Hide(); +} + + +BHandler* +BGLScreen::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier, + int32 form, const char* property) +{ + return BWindowScreen::ResolveSpecifier(msg, index, specifier, + form, property); +} + + +status_t +BGLScreen::GetSupportedSuites(BMessage* data) +{ + return BWindowScreen::GetSupportedSuites(data); +} + + +//---- virtual reserved methods ---------- + +void BGLScreen::_ReservedGLScreen1() {} +void BGLScreen::_ReservedGLScreen2() {} +void BGLScreen::_ReservedGLScreen3() {} +void BGLScreen::_ReservedGLScreen4() {} +void BGLScreen::_ReservedGLScreen5() {} +void BGLScreen::_ReservedGLScreen6() {} +void BGLScreen::_ReservedGLScreen7() {} +void BGLScreen::_ReservedGLScreen8() {} +#endif + + +const char* color_space_name(color_space space) +{ +#define C2N(a) case a: return #a + + switch (space) { + C2N(B_RGB24); + C2N(B_RGB32); + C2N(B_RGBA32); + C2N(B_RGB32_BIG); + C2N(B_RGBA32_BIG); + C2N(B_GRAY8); + C2N(B_GRAY1); + C2N(B_RGB16); + C2N(B_RGB15); + C2N(B_RGBA15); + C2N(B_CMAP8); + default: + return "Unknown!"; + }; + +#undef C2N +}; + + +glview_direct_info::glview_direct_info() +{ + // TODO: See direct_window_data() in app_server's ServerWindow.cpp + direct_info = (direct_buffer_info*)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE); + direct_connected = false; + enable_direct_mode = false; +} + + +glview_direct_info::~glview_direct_info() +{ + free(direct_info); +} + diff --git a/src/hgl/SConscript b/src/hgl/SConscript new file mode 100644 index 00000000000..70db1494df8 --- /dev/null +++ b/src/hgl/SConscript @@ -0,0 +1,36 @@ +####################################################################### +# SConscript for Haiku OpenGL kit + +Import('*') + +env = env.Clone() + +env.Append(CPPPATH = [ + '#/src/mapi', + '#/src/mesa', + '#/src/mesa/main', + '#/include/HaikuGL', + '/boot/system/develop/headers/private', + Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers +]) + +env.Prepend(LIBS = [ + glapi +]) + +sources = [ + 'GLView.cpp', + 'GLRenderer.cpp', + 'GLRendererRoster.cpp', + 'GLDispatcher.cpp', +] + +# libGL.so +libgl = env.SharedLibrary( + target ='GL', + source = sources, + SHLIBSUFFIX = env['SHLIBSUFFIX'], +) + +env.Alias('libgl-haiku', libgl) +Export('libgl') |