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authorGregory Hainaut <[email protected]>2015-10-25 15:01:36 +0100
committerTimothy Arceri <[email protected]>2015-11-20 22:04:02 +1100
commit9108a785a0fc6bb47ca577d2e2bdcf3728fead43 (patch)
treef359400ad04d22286d6d3d10ad64196b9eff47a4 /src/hgl
parent3afb253e9ba5ea44cf7be34cc2c3e0e358d169d0 (diff)
glsl: avoid linker and user varying location to overlap
Current behavior on the interface matching: layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user out1; // Assigned to VARYING_SLOT_VAR0 by the linker New behavior on the interface matching: layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user out1; // Assigned to VARYING_SLOT_VAR1 by the linker v4: * Fix variable name in assert Signed-off-by: Gregory Hainaut <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/hgl')
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