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author | Samuel Pitoiset <[email protected]> | 2016-05-27 00:30:17 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-05-28 15:50:03 +0200 |
commit | f07ade6881e0e5bcb7df07b86e45373dbba650a1 (patch) | |
tree | af094824b82834cf487f9b01cc6eca928b8828c1 /src/hgl | |
parent | 357495b94dad4101a5491ed30782574162de58db (diff) |
nvc0: do not always invalidate 3D CBs when using compute
Constant buffers are aliased between 3D and CP on Fermi, but we should
only invalidate them when a compute shader actually uses CBs and not
all the time after a lauching grid.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/hgl')
0 files changed, 0 insertions, 0 deletions