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authorSamuel Pitoiset <[email protected]>2016-05-27 00:30:17 +0200
committerSamuel Pitoiset <[email protected]>2016-05-28 15:50:03 +0200
commitf07ade6881e0e5bcb7df07b86e45373dbba650a1 (patch)
treeaf094824b82834cf487f9b01cc6eca928b8828c1 /src/hgl
parent357495b94dad4101a5491ed30782574162de58db (diff)
nvc0: do not always invalidate 3D CBs when using compute
Constant buffers are aliased between 3D and CP on Fermi, but we should only invalidate them when a compute shader actually uses CBs and not all the time after a lauching grid. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
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