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authorJason Ekstrand <[email protected]>2015-08-18 11:18:55 -0700
committerJason Ekstrand <[email protected]>2015-08-25 10:18:27 -0700
commit0db8e87b4a16b123f7c0b44d54f23b535a136ee6 (patch)
tree549ef9e86b96aa7e2b66888d25d10f599487e9cd /src/hgl
parent6c33d6bbf9b54784e4498a81c73b712dca5dd737 (diff)
nir/intrinsics: Add a second const index to load_uniform
In the i965 backend, we want to be able to "pull apart" the uniforms and push some of them into the shader through a different path. In order to do this effectively, we need to know which variable is actually being referred to by a given uniform load. Previously, it was completely flattened by nir_lower_io which made things difficult. This adds more information to the intrinsic to make this easier for us. Reviewed-by: Kenneth Graunke <[email protected]>
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