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author | Andres Gomez <[email protected]> | 2016-06-29 16:02:27 +0300 |
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committer | Andres Gomez <[email protected]> | 2016-06-30 16:20:22 +0300 |
commit | c4e47ab971f8a7ee5e6c34e3e29a6fc3d06d4414 (patch) | |
tree | 892631d902fb19751bc6fe0d18722261f2c34689 /src/hgl/GLView.cpp | |
parent | 1591e668e162daf4057a0d44df4e70f19b94fc76 (diff) |
Revert "i965: get PrimitiveMode from the program rather than the shader struct"
This reverts commit 644e015f0b9236e955d679cac4bcc7a1523fc475.
PrimitiveMode from the program doesn't always hold a valid value that
is neither of GL_TRIANGLES, GL_QUADS nor GL_ISOLINES when reaching
this code. This caused regressions in the following CTS tests:
GL44-CTS.stencil_texturing.functional
GL44-CTS.shading_language_420pack.binding_images
GL44-CTS.shading_language_420pack.binding_samplers
GL44-CTS.shading_language_420pack.binding_uniform_single_block
GL44-CTS.shading_language_420pack.implicit_conversions
GL44-CTS.shading_language_420pack.initializer_list
GL44-CTS.shading_language_420pack.length_of_vector_and_matrix
GL44-CTS.shading_language_420pack.line_continuation
Hence, we rather take it from the linked shader.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Diffstat (limited to 'src/hgl/GLView.cpp')
0 files changed, 0 insertions, 0 deletions