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author | Mathias Fröhlich <[email protected]> | 2018-02-04 13:18:34 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-02-09 04:21:36 +0100 |
commit | 2f9eb0aad5a0d2177b52a22d012fd53438edf9fe (patch) | |
tree | 8da210fa6de69cc50626468d4cdd74b19228fd17 /src/hgl/GLRendererRoster.h | |
parent | d8bca3809db504b919f18f530f4d88f29078a3e5 (diff) |
mesa: Fix VAO buffer object tracking.
When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions