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author | Paul Berry <[email protected]> | 2014-01-08 10:32:18 -0800 |
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committer | Paul Berry <[email protected]> | 2014-01-09 09:31:23 -0800 |
commit | e654216ac7ec2d254685d0ff5f437917747c9bd3 (patch) | |
tree | ff1a8aeb6e17ce761274aa3ebff2d82a967999b2 /src/hgl/GLRendererRoster.h | |
parent | bce8bc0b250c7d64ac7898ba032858963dee6a37 (diff) |
main: Change init_program_limits() to use gl_shader_stage.
This allows the caller to execute it in a loop rather than
hand-rolling a separate call for each stage.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions