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authorFrancisco Jerez <[email protected]>2016-04-25 18:06:13 -0700
committerJason Ekstrand <[email protected]>2018-06-28 13:19:38 -0700
commit73d60455e90e14ef8618bfd09b0b4f54e1d58b48 (patch)
tree24c9d3f2d9f18fbcd328f51f1ee425d7fbc22a24 /src/hgl/GLRendererRoster.h
parent74b477039dbd144a3b31933a2326c32593f3ef12 (diff)
intel/fs: Rework INTERPOLATE_AT_PER_SLOT_OFFSET
This reworks INTERPOLATE_AT_PER_SLOT_OFFSET to work more like an ALU operation and less like a send. This is less code over-all and, as a side-effect, it now properly handles execution groups and lowering so SIMD32 support just falls out. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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