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author | Ilia Mirkin <[email protected]> | 2015-12-30 18:10:56 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-01-07 18:38:45 -0500 |
commit | 60d0cfd4298d12d004e5f07ee5f94661ce0cc80f (patch) | |
tree | abd32ae4c2f65829ade7cbbac95c8790bc8cef96 /src/hgl/GLRendererRoster.h | |
parent | 2923c7a0ed92a29da029183356e81ad55e615cf7 (diff) |
vbo: create a new draw function interface for indirect draws
All indirect draws are passed to the new draw function. By default
there's a fallback implementation which pipes it right back to
draw_prims, but eventually both the fallback and draw_prim's support for
indirect drawing should be removed.
This should allow a backend to properly support ARB_multi_draw_indirect
and ARB_indirect_parameters.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions