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authorKenneth Graunke <[email protected]>2014-07-18 13:19:45 -0700
committerKenneth Graunke <[email protected]>2014-07-21 14:59:12 -0700
commit38ffef7840edddada23bac48f669d2070e6f158c (patch)
treee5ad923c0d14ace2ec0f60c478707ebeabeb99c9 /src/hgl/GLRendererRoster.h
parent4cf47c80fc841f1542762a0112117ebeff1058f1 (diff)
i965/fs: Fix gl_SampleID for 2x MSAA and SIMD16 mode.
We might be able to do this without an extra program key field, but this is non-invasive and fixes the bug, for now. This fixes the following Piglit tests on Broadwell: - ARB_sample_shading/builtin-gl-sample-id 2 - ARB_sample_shading/builtin-gl-sample-position 2 - EXT_framebuffer_multisample/multisample-blit 2 color - EXT_framebuffer_multisample/multisample-blit 2 color linear - EXT_framebuffer_multisample/multisample-blit 2 depth - EXT_framebuffer_multisample/no-color 2 depth combined - EXT_framebuffer_multisample/no-color 2 depth separate - EXT_framebuffer_multisample/no-color 2 depth single - EXT_framebuffer_multisample/no-color 2 depth-computed combined - EXT_framebuffer_multisample/no-color 2 depth-computed separate - EXT_framebuffer_multisample/no-color 2 depth-computed single - EXT_framebuffer_multisample/unaligned-blit 2 color msaa - EXT_framebuffer_multisample/unaligned-blit 2 depth msaa Signed-off-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80991 Reviewed-by: Matt Turner <[email protected]> Cc: "10.2" <[email protected]>
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