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authorRoland Scheidegger <[email protected]>2018-04-24 18:25:55 +0200
committerRoland Scheidegger <[email protected]>2018-04-25 04:50:20 +0200
commit77554d220d6d74b4d913dc37ea3a874e9dc550e4 (patch)
tree666d29fff71276128872350849a2f6a152bbbd6f /src/hgl/GLRendererRoster.h
parent98578df27bbf682f254d59a3a7d63b5f1b98f838 (diff)
draw: fix different sign logic when clipping
The logic was flawed, since mul(x,y) will be <= 0 (exactly 0) when the sign is the same but both numbers are sufficiently small (if the product is smaller than 2^-128). This could apparently lead to emitting a sufficient amount of additional bogus vertices to overflow the allocated array for them, hitting an assertion (still safe with release builds since we just aborted clipping after the assertion in this case - I'm however unsure if this is now really no longer possible, so that code stays). Not sure if the additional vertices could cause other grief, I didn't see anything wrong even when hitting the assertion. Essentially, both +-0 are treated as positive (the vertex is considered to be inside the clip volume for this plane), so integrate the logic determining different sign into the branch there. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
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