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author | Kenneth Graunke <[email protected]> | 2018-01-05 11:44:50 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2018-01-17 13:13:26 -0800 |
commit | 02c1c25b1a620a336f2e18d39bba188635363f24 (patch) | |
tree | 0e674bb819488fd840695164d123fd416a832393 /src/hgl/GLRendererRoster.h | |
parent | 11674dad8acef294bc920e7f02ef45185420fbce (diff) |
i965: Replace cpu_map pointers with a "use_shadow_copy" boolean.
Having a boolean for "we're using malloc'd shadow copies for all
buffers" is cleaner than having a cpu_map pointer for each. It was
okay when we had one buffer, but this is more obvious.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions