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author | Bas Nieuwenhuizen <[email protected]> | 2016-05-06 21:06:14 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2016-05-10 20:14:55 +0200 |
commit | 3d21720d31a6d51702411b9aa2c0afc2639867bf (patch) | |
tree | 41057f63b784dd145e2764d65568b6be3ddb7f1a /src/hgl/GLRendererRoster.h | |
parent | 8623e599fc050e33a1e19bc7f5aac59bc7fa3ae3 (diff) |
radeonsi: Set declared tessellation LDS size to hardware size.
The calculated limit gave problems on SI as it was > 32 KiB
and the hardware LDS size on SI is only 32 KiB. It isn't
correct anyway when processing multiple patches in a threadgroup.
As we potentially have any number of patches such that the
used LDS is at most the hardware LDS size, and exact size
per patch is not known at compile time, this seems like
the only valid bound.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions