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authorBas Nieuwenhuizen <[email protected]>2016-05-06 21:06:14 +0200
committerBas Nieuwenhuizen <[email protected]>2016-05-10 20:14:55 +0200
commit3d21720d31a6d51702411b9aa2c0afc2639867bf (patch)
tree41057f63b784dd145e2764d65568b6be3ddb7f1a /src/hgl/GLRendererRoster.h
parent8623e599fc050e33a1e19bc7f5aac59bc7fa3ae3 (diff)
radeonsi: Set declared tessellation LDS size to hardware size.
The calculated limit gave problems on SI as it was > 32 KiB and the hardware LDS size on SI is only 32 KiB. It isn't correct anyway when processing multiple patches in a threadgroup. As we potentially have any number of patches such that the used LDS is at most the hardware LDS size, and exact size per patch is not known at compile time, this seems like the only valid bound. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
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