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author | Ilia Mirkin <[email protected]> | 2014-11-29 02:13:07 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2014-11-30 13:04:28 -0500 |
commit | 618ff11457f477ce1d30ecfbcee469287760838b (patch) | |
tree | a0910609cb6bdb4353724e844892b6e87aba0b2b /src/hgl/GLRendererRoster.h | |
parent | f866446e8c4c77cfe0f1f78929ff22ba1d4ae4aa (diff) |
freedreno/a3xx: don't use half precision shaders for int/float32
Integer outputs end up getting mangled due to cov.f32f16, and float32
loses precision. Use full precision shaders in both of those cases.
Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions