diff options
author | Nanley Chery <[email protected]> | 2017-01-25 14:54:39 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-07-22 20:12:09 -0700 |
commit | 0b16600056521b97fb8ab943d67a9739cbc91cd2 (patch) | |
tree | 7fff1daf5add8814ae82a70a3e0dc71bdc91a7f2 /src/hgl/GLRendererRoster.h | |
parent | dcff5ab9f164afbc29c051b18990a377bb46e4bc (diff) |
anv/gpu_memcpy: Add a lighter-weight GPU memcpy function
We'll be performing a GPU memcpy in more places to copy small amounts of
data. Add an alternate function that thrashes less state.
v2:
- Make a new function (Jason Ekstrand).
- Move the #define into the function.
v3:
- Update the function name (Jason).
- Update comments.
v4: Use an indirect drawing register as TEMP_REG (Jason Ekstrand).
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions