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authorEric Anholt <[email protected]>2019-01-14 21:44:16 -0800
committerEric Anholt <[email protected]>2019-01-16 16:28:41 -0800
commit59527a36e97586a2c29eadb22ae555b918591aed (patch)
treeccf4f97b1046182b1067d69b5ad472d93e0f69bb /src/hgl/GLRendererRoster.cpp
parentd70eb2302b0594c2d097fd857a8bf83f45d05ddc (diff)
v3d: Restructure RO allocations using resource_from_handle.
I had bugs in the old path where I was laying out as tiled (so we'd render tiled) but then only allocating space in the shared object for linear rendering. The resource_from_handle makes it so the same layout choices are made in both the import and export scanout cases. Also, fixes a leak of the fd that was tripping up the CTS. Now that we're checking PIPE_BIND_SHARED to choose to use RO, the DRM_FORMAT_MOD_LINEAR check wasn't needed any more. Fixes visual corruption and MMU faults in X in renderonly mode. Fixes: bd09bb1629a7 ("v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.")
Diffstat (limited to 'src/hgl/GLRendererRoster.cpp')
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