diff options
author | Marek Olšák <[email protected]> | 2020-02-12 14:55:27 -0500 |
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committer | Marek Olšák <[email protected]> | 2020-02-14 16:19:38 -0500 |
commit | 7e2b4bf256610cc016202893d7b4b4ef60b25b53 (patch) | |
tree | 11b7ad48ed61e2b439ea9573cb7228fa3e90146f /src/hgl/GLRendererRoster.cpp | |
parent | 7bee388fb50d1bf6fc63f7898ad189c7891a10a1 (diff) |
radeonsi: don't wait for shader compilation to finish when destroying a context
This was a hack for glsl_types deinitialization and it predates the proper
fix, which was the addition of glsl_type_singleton_decref.
This fixes a crash when the context is destroyed via the atexit handler.
Cc: 19.3 20.0 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
Diffstat (limited to 'src/hgl/GLRendererRoster.cpp')
0 files changed, 0 insertions, 0 deletions