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author | Lucas Stach <[email protected]> | 2017-06-04 21:06:32 +0200 |
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committer | Christian Gmeiner <[email protected]> | 2017-06-16 15:26:23 +0200 |
commit | 8644b59b5d98cf58deaecc583f68edd8be23bfca (patch) | |
tree | b4dcc38ef1fc09dd2c09f0aa9ae6ec6fc8c364a7 /src/hgl/GLRendererRoster.cpp | |
parent | d6aa2ba2b293f78d9c28922ed3af9077100f3480 (diff) |
etnaviv: mask correct channel for RB swapped rendertargets
Now that we support RB swapped targets by using a shader variant, we
must derive the color mask from both the blend state and the bound
framebuffer.
Fixes piglit: fbo-colormask-formats
Fixes: 7f62ffb68ad ("etnaviv: add support for rb swap")
Cc: [email protected]
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.cpp')
0 files changed, 0 insertions, 0 deletions