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author | Nanley Chery <[email protected]> | 2017-10-26 16:05:52 -0700 |
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committer | Nanley Chery <[email protected]> | 2017-10-31 14:26:23 -0700 |
commit | 9e849eb8bb97259136b40dc2b06f42a81cfd3dae (patch) | |
tree | d18732b060de1ac89888b699c60fa7a27782b93d /src/hgl/GLRenderer.cpp | |
parent | c7baaafe543ee5d4756fdd034a89fdcc47429a7e (diff) |
i965: Check CCS_E compatibility for texture view rendering
Only use CCS_E to render to a texture that is CCS_E-compatible with the
original texture's miptree (linear) format. This prevents render
operations from writing data that can't be decoded with the original
miptree format.
On Gen10, with the new CCS_E-enabled formats handled, this enables the
driver to pass the arb_texture_view-rendering-formats piglit test.
v2. Add a TODO for texturing. (Jason)
Cc: <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/hgl/GLRenderer.cpp')
0 files changed, 0 insertions, 0 deletions