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authorNanley Chery <[email protected]>2017-10-26 16:05:52 -0700
committerNanley Chery <[email protected]>2017-10-31 14:26:23 -0700
commit9e849eb8bb97259136b40dc2b06f42a81cfd3dae (patch)
treed18732b060de1ac89888b699c60fa7a27782b93d /src/hgl/GLRenderer.cpp
parentc7baaafe543ee5d4756fdd034a89fdcc47429a7e (diff)
i965: Check CCS_E compatibility for texture view rendering
Only use CCS_E to render to a texture that is CCS_E-compatible with the original texture's miptree (linear) format. This prevents render operations from writing data that can't be decoded with the original miptree format. On Gen10, with the new CCS_E-enabled formats handled, this enables the driver to pass the arb_texture_view-rendering-formats piglit test. v2. Add a TODO for texturing. (Jason) Cc: <[email protected]> Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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