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author | Marek Olšák <[email protected]> | 2017-05-30 02:04:29 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-05 18:29:42 +0200 |
commit | 4b1e6ed49a2840e4aca2a177fe3a1c1b4e710c90 (patch) | |
tree | d6145ad0f4795092f3016e6467573316d4ed391c /src/hgl/GLRenderer.cpp | |
parent | 708664159e18487b6676fd5b4c33f52003f81d9e (diff) |
tgsi/scan: fix scanning fragment shaders with PrimID and Position/Face
Not relevant to radeonsi, because Position/Face are system values
with radeonsi, while this codepath is for drivers where Position and
Face are ordinary inputs.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/hgl/GLRenderer.cpp')
0 files changed, 0 insertions, 0 deletions