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authorAlexander von Gluck IV <[email protected]>2013-12-31 15:39:49 -0600
committerAlexander von Gluck IV <[email protected]>2014-01-06 15:50:21 -0600
commit61ef697afc0ad509dcabdecfc424f27b5966969c (patch)
treeb099044ff97e9a0f4522b8c59adaaec82d6ace28 /src/hgl/GLRenderer.cpp
parentb236314a1107214210c429295fac8a5bdf457772 (diff)
haiku libGL: Move from gallium target to src/hgl
* The Haiku renderers need to link to libGL to function properly in all usage contexts. As mesa drivers build before gallium targets, we couldn't properly link the mesa swrast driver to the gallium libGL target for Haiku. * This is likely better as it mimics how glx is laid out ensuring the Haiku libGL is better understood. * All renderers properly link in libGL now. Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/hgl/GLRenderer.cpp')
-rw-r--r--src/hgl/GLRenderer.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/hgl/GLRenderer.cpp b/src/hgl/GLRenderer.cpp
new file mode 100644
index 00000000000..4573a64a35c
--- /dev/null
+++ b/src/hgl/GLRenderer.cpp
@@ -0,0 +1,106 @@
+/*
+ * Copyright 2006-2008, Philippe Houdoin. All rights reserved.
+ * Distributed under the terms of the MIT License.
+ */
+
+
+#include <kernel/image.h>
+
+#include "GLRenderer.h"
+
+#include "GLDispatcher.h"
+
+
+BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions,
+ BGLDispatcher* dispatcher)
+ :
+ fRefCount(1),
+ fView(view),
+ fOptions(glOptions),
+ fDispatcher(dispatcher)
+{
+}
+
+
+BGLRenderer::~BGLRenderer()
+{
+ delete fDispatcher;
+}
+
+
+void
+BGLRenderer::Acquire()
+{
+ atomic_add(&fRefCount, 1);
+}
+
+
+void
+BGLRenderer::Release()
+{
+ if (atomic_add(&fRefCount, -1) < 1)
+ delete this;
+}
+
+
+void
+BGLRenderer::LockGL()
+{
+}
+
+
+void
+BGLRenderer::UnlockGL()
+{
+}
+
+
+void
+BGLRenderer::SwapBuffers(bool VSync)
+{
+}
+
+
+void
+BGLRenderer::Draw(BRect updateRect)
+{
+}
+
+
+status_t
+BGLRenderer::CopyPixelsOut(BPoint source, BBitmap* dest)
+{
+ return B_ERROR;
+}
+
+
+status_t
+BGLRenderer::CopyPixelsIn(BBitmap* source, BPoint dest)
+{
+ return B_ERROR;
+}
+
+
+void
+BGLRenderer::FrameResized(float width, float height)
+{
+}
+
+
+void
+BGLRenderer::DirectConnected(direct_buffer_info* info)
+{
+}
+
+
+void
+BGLRenderer::EnableDirectMode(bool enabled)
+{
+}
+
+
+status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void* p) { return B_ERROR; }
+status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void* p) { return B_ERROR; }
+status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void* p) { return B_ERROR; }
+status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void* p) { return B_ERROR; }
+status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void* p) { return B_ERROR; }