diff options
author | Eric Anholt <[email protected]> | 2019-02-12 14:39:40 -0800 |
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committer | Eric Anholt <[email protected]> | 2019-02-18 18:09:06 -0800 |
commit | cd5e0b272919a654079620adecd2abe24ff51233 (patch) | |
tree | 774d6a0786a0e4af9967e509740644101419340c /src/hgl/GLDispatcher.h | |
parent | 332b969c4ed7fdfc6d65770c07fb573c50174eb0 (diff) |
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Apparently we need disable-EZ flagged, not just "does Z writes".
Fixes
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
on 7278, even though it passed in simulation.
Signed-off-by: Eric Anholt <[email protected]>
Fixes: 051a41d3d56e ("v3d: Add support for the early_fragment_tests flag.")
Diffstat (limited to 'src/hgl/GLDispatcher.h')
0 files changed, 0 insertions, 0 deletions