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authorKenneth Graunke <[email protected]>2019-03-12 14:51:22 -0700
committerKenneth Graunke <[email protected]>2019-04-23 00:24:08 -0700
commit5ad0c88dbe3e5805a10d8f1fef9d0cf1bbecdd46 (patch)
tree060190534de2bbd7ea57d3a5724adbc0ea5af36b /src/hgl/GLDispatcher.h
parent0a082b6560867b359e8858cd1cbb15b0869ae18e (diff)
iris: Replace buffer backing storage and rebind to update addresses.
This implements PIPE_CAP_INVALIDATE_BUFFER and invalidate_resource(), as well as the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag. When either of these happen, we swap out the backing storage of the buffer for a new idle BO, allowing us to write to it immediately without stalling or queueing a blit. On my Skylake GT4e at 1920x1080, this improves performance in games: ----------------------------------------------- | DiRT Rally | +25% (avg) | +17% (max) | | Bioshock Infinite | +22% (avg) | +11% (max) | | Shadow of Mordor | +27% (avg) | +83% (max) | -----------------------------------------------
Diffstat (limited to 'src/hgl/GLDispatcher.h')
0 files changed, 0 insertions, 0 deletions