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author | Rob Clark <[email protected]> | 2014-06-18 10:24:04 -0400 |
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committer | Rob Clark <[email protected]> | 2014-07-25 13:29:28 -0400 |
commit | d48faad3c2d7efb7f4bf727b63487071c4a75e7a (patch) | |
tree | 63faf2efc4457849e9f06ffca81dcbcf68dd998e /src/hgl/GLDispatcher.h | |
parent | 9613ca569f553666b7397c10321f43bdbb843a13 (diff) |
freedreno/a3xx: enable/disable wa's based on patch-level
It seems like for the most part, different behaviors, workarounds, etc,
should be conditional on GPU patch revision (ie. a320.0 vs a320.2)
rather than GPU id (a320 vs a330).
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/hgl/GLDispatcher.h')
0 files changed, 0 insertions, 0 deletions