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authorNicolai Hähnle <[email protected]>2016-07-06 16:33:43 +0200
committerNicolai Hähnle <[email protected]>2016-07-08 10:52:50 +0200
commitd938b8c0bf32ab5f0103ac68071c4cc467846108 (patch)
treeb4c84df73398a35dca95096b61f3b74e1c4fd0d2 /src/hgl/GLDispatcher.cpp
parent7d2ce5258f279ec22e86ee772f257756f5314423 (diff)
radeonsi: explicitly choose center locations for 1xAA on Polaris
Unlike SC, the small primitive filter does not automatically use center locations in 1xAA mode, so this is needed to avoid artifacts caused by the small primitive filter discarding triangles that it shouldn't. As a side effect of how the effective number of samples is now calculated, this patch also avoids submitting the sample locations for line/poly smoothing when they're not really needed. Cc: 12.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/hgl/GLDispatcher.cpp')
0 files changed, 0 insertions, 0 deletions