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authorTimothy Arceri <[email protected]>2017-11-08 09:54:22 +1100
committerTimothy Arceri <[email protected]>2017-11-09 12:07:48 +1100
commitcf05bb506a075c9e3b8a3c374b928ff0367c49b2 (patch)
tree2a08cd32fdc212b488894b45936eb6a9ed06453a /src/hgl/GLDispatcher.cpp
parenta16dc04ad51c32e5c7d136e4dd6273d983385d3f (diff)
glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error prone to just cache the IR used by the drivers backend e.g. TGSI or NIR. Cc: "17.2 17.3" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/hgl/GLDispatcher.cpp')
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