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authorLucas Stach <[email protected]>2017-06-04 21:06:32 +0200
committerChristian Gmeiner <[email protected]>2017-06-16 15:26:23 +0200
commit8644b59b5d98cf58deaecc583f68edd8be23bfca (patch)
treeb4dcc38ef1fc09dd2c09f0aa9ae6ec6fc8c364a7 /src/hgl/GLDispatcher.cpp
parentd6aa2ba2b293f78d9c28922ed3af9077100f3480 (diff)
etnaviv: mask correct channel for RB swapped rendertargets
Now that we support RB swapped targets by using a shader variant, we must derive the color mask from both the blend state and the bound framebuffer. Fixes piglit: fbo-colormask-formats Fixes: 7f62ffb68ad ("etnaviv: add support for rb swap") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/hgl/GLDispatcher.cpp')
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