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authorLucas Stach <[email protected]>2017-06-26 17:26:20 +0200
committerLucas Stach <[email protected]>2017-07-14 17:13:12 +0200
commitbccd21ee88f633efafb59d0ef8a42478f2faa90b (patch)
treeef19fee26b9321d2e4b575a0c87aab4590e9aa07 /src/gtest
parente9b3381715f55f4c6b0bc6bec3290fb1be338bb8 (diff)
etnaviv: flush source TS before resolve
If we blit from a rendertarget or a depthstencil buffer there might still be dirty data in the TS buffer which needs to be flushed out. Fixes missing shadow tiles in glmark2 shadow. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>
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