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authorRoland Scheidegger <[email protected]>2018-03-06 19:16:45 +0100
committerRoland Scheidegger <[email protected]>2018-03-07 21:28:31 +0100
commitdbb2cf388b79538ed572ecb3b8b3b5cb1f8fab0e (patch)
tree8aef9bdc0de5cd7d9ebc5fc71c4a65904ae957a3 /src/gtest
parent034cce96b4337bb497394b41b1530bedb8923439 (diff)
draw: simplify (and correct) aaline fallback (v2)
The motivation actually was to get rid of the additional tex instruction, since that requires the draw fallback code to intercept all sampler / view calls (even if the fallback is never hit). Basically, the idea is to use coverage of the pixel to calculate the alpha value, and coverage is simply based on the distance to the center of the line (in both line direction, which is useful for wide lines, as well as perpendicular to the line). This is much closer to what hw supporting this natively actually does. It also fixes an issue with line width not quite being correct, as well as endpoints getting stretched too far (in line direction) with wide lines, which is apparent with mesa demo line-sample. (For llvmpipe, it would probably make sense to do something like this directly when drawing lines, since rendering two tris is twice as expensive as a line, but it would need some changes with state management.) Since we're no longer relying on mipmapping to get the alpha value, we also don't need to draw 3 rects (6 tris), one is sufficient. There's still issues (as before): - quite sure it's not correct without half_pixel_center, but can't test this with GL. - aaline + line stipple is incorrect (evident with line-sample demo). Looking at the spec the stipple pattern should actually be based on distance (not just dx or dy for x/y major lines as without aa). - outputs (other than pos + the one used for line aa) should be reinterpolated since we actually increase line length by half a pixel (but there's no tests which would care). v2: simplify the math (should be equivalent), don't need immediate v3: use float versions of atan2,cos,sin, minor cleanups Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
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