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authorErik Faye-Lund <[email protected]>2019-03-06 12:18:28 +0100
committerErik Faye-Lund <[email protected]>2019-04-29 10:28:38 +0000
commitbe110ba2e4d5f8e5c71294d29dc991f4b6600e79 (patch)
tree34cc4fa27f30fa6a0750585ce6ac95994d03f3e6 /src/gtest
parentef13691e0c07d909a4f14280ca4fefbd79a9865b (diff)
mesa/st: accept NULL and empty buffer objects
It's prefectly legal and well-defined to render using a non-existing or empty buffer object. The data coming out of the buffer object isn't well defined unless we have the robustness flag set on the context, but that's a different matter, and up to the shader hardware; it's the same as out-of-bounds reads. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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