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authorDave Airlie <[email protected]>2016-11-24 03:10:52 +0000
committerDave Airlie <[email protected]>2016-11-24 18:06:05 +1000
commitbb8ac183404541ca8dee31563709d5aca8de0e73 (patch)
tree7768d6c45af9ed7d4a504bdf1d5f27202719538f /src/gtest/.gitignore
parent116fed80ff1e65802ecf0244a10a68b83e979258 (diff)
radv: fix texel fetch offset with 2d arrays.
The code didn't limit the offsets to the number supplied, so if we expected 3 but only got 2 we were accessing undefined memory. This fixes random failures in: dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_* Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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