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author | Dave Airlie <[email protected]> | 2016-11-24 03:10:52 +0000 |
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committer | Dave Airlie <[email protected]> | 2016-11-24 18:06:05 +1000 |
commit | bb8ac183404541ca8dee31563709d5aca8de0e73 (patch) | |
tree | 7768d6c45af9ed7d4a504bdf1d5f27202719538f /src/gtest/.gitignore | |
parent | 116fed80ff1e65802ecf0244a10a68b83e979258 (diff) |
radv: fix texel fetch offset with 2d arrays.
The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.
This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gtest/.gitignore')
0 files changed, 0 insertions, 0 deletions