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authorJuha-Pekka Heikkila <[email protected]>2014-01-03 05:57:00 -0700
committerBrian Paul <[email protected]>2014-01-06 10:23:26 -0700
commitd41f5396f3cb619729021390c273f838d92f11fb (patch)
treeab956f0930410a91c65d88ca4f75cf763dea3cb6 /src/glx
parent0c04cca0e1f10b0f0511f1dc0257c4b5138475e1 (diff)
glx: check memory allocations in __glXInitVertexArrayState()
Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx')
-rw-r--r--src/glx/indirect_vertex_array.c27
1 files changed, 23 insertions, 4 deletions
diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c
index 1d26c5eb6a9..0025cbbd078 100644
--- a/src/glx/indirect_vertex_array.c
+++ b/src/glx/indirect_vertex_array.c
@@ -135,9 +135,6 @@ __glXFreeVertexArrayState(struct glx_context * gc)
* struct glx_context::server_minor, and __GLXcontext::server_major have been
* initialized. These values are used to determine what vertex arrays are
* supported.
- *
- * \bug
- * Return values from malloc are not properly tested.
*/
void
__glXInitVertexArrayState(struct glx_context * gc)
@@ -154,7 +151,11 @@ __glXInitVertexArrayState(struct glx_context * gc)
arrays = calloc(1, sizeof(struct array_state_vector));
- state->array_state = arrays;
+
+ if (arrays == NULL) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
arrays->new_DrawArrays_possible = GL_FALSE;
@@ -204,6 +205,12 @@ __glXInitVertexArrayState(struct glx_context * gc)
arrays->num_arrays = array_count;
arrays->arrays = calloc(array_count, sizeof(struct array_state));
+ if (arrays->arrays == NULL) {
+ free(arrays);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+
arrays->arrays[0].data_type = GL_FLOAT;
arrays->arrays[0].count = 3;
arrays->arrays[0].key = GL_NORMAL_ARRAY;
@@ -289,6 +296,18 @@ __glXInitVertexArrayState(struct glx_context * gc)
arrays->stack = malloc(sizeof(struct array_stack_state)
* arrays->num_arrays
* __GL_CLIENT_ATTRIB_STACK_DEPTH);
+
+ if (arrays->stack == NULL) {
+ free(arrays->arrays);
+ free(arrays);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ /* Everything went ok so we put vertex array state in place
+ * in context.
+ */
+ state->array_state = arrays;
}