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authorEric Anholt <[email protected]>2013-03-11 12:59:06 -0700
committerEric Anholt <[email protected]>2013-03-14 12:30:39 -0700
commitdb3a0f13ef13b6d392dfc3b7346351533600d343 (patch)
tree125d3429874389addc521226419a20f3b539a3d0 /src/glx
parenta35a19a6ea7248d98282f87244138299fa130c85 (diff)
i965: Split shader_time entries into separate cachelines.
This avoids some snooping overhead between EUs processing separate shaders (so VS versus FS). Improves performance of a minecraft trace with shader_time by 28.9% +/- 18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4). v2: Add a define for the stride with a comment explaining its units and why. Reviewed-by: Kenneth Graunke <[email protected]>
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