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authorRoland Scheidegger <[email protected]>2006-10-13 22:10:05 +0000
committerRoland Scheidegger <[email protected]>2006-10-13 22:10:05 +0000
commitcb977ae5f4c9fab5753c04bfdd8736978ad4feee (patch)
tree1f38b694427bb1021da66f6dee020af67b880c3d /src/glx
parent40b88fd1f3dedd0137b170a7272854e2bf4c3210 (diff)
implement ARB_point_parameters and ARB_point_sprite on r200. The code is nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord.
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