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authorTimothy Arceri <[email protected]>2017-06-07 12:19:13 +1000
committerTimothy Arceri <[email protected]>2017-06-09 09:13:46 +1000
commitf77740f14b9057de09e61e1abf086f08a68c5a1b (patch)
tree5ceb8833e435180d8f6850b98879c0ca0b370f1d /src/glx
parentf627ac6e355a5eeb9618a0e4fff0ec26bd3c63ba (diff)
mesa: stop passing state bitfield to UpdateState()
The code comment which seems to have been added in cab974cf6c2db (from year 2000) says: "Set ctx->NewState to zero to avoid recursion if Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)" As far as I can tell nothing in any of the UpdateState() calls should cause it to be called recursively. V2: add a wrapper around the osmesa update function so it can still be used internally. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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