diff options
author | Brian Paul <[email protected]> | 2011-12-10 11:44:43 -0700 |
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committer | Brian Paul <[email protected]> | 2011-12-13 06:45:37 -0700 |
commit | 6e1228976b6ff91492b2fc338282e21404870d26 (patch) | |
tree | 55d978e60b46ea1b615eab6224e0e5b3e2f9ee54 /src/glx | |
parent | 2ac02ea29fad959d1011513bf7e90da875ba675b (diff) |
mesa: move depth/stencil buffer validation to swrast
Since gl_framebuffer::_DepthBuffer and _StencilBuffer are only used
by swrast, do the validation of those fields in swrast too.
The main/depthstencil.[ch] code is no longer used and will be removed
next.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions