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authorJason Ekstrand <[email protected]>2017-10-26 18:59:33 -0700
committerJason Ekstrand <[email protected]>2018-08-02 10:29:20 -0700
commit4a8236ae17ff58de238678b5bb78833ed35cba37 (patch)
tree0e30bc059ca1c4790fc7affe7d78ba2af698e684 /src/glx
parent76503b319a35b0279afa68394909250bda3e25b3 (diff)
anv/pipeline: Populate keys up-front
Instead of having each anv_pipeline_compile_* function populate the shader key, make it part of the anv_pipeline_stage struct and fill it out up-front. Reviewed-by: Timothy Arceri <[email protected]>
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