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author | Vadim Girlin <[email protected]> | 2013-08-02 06:38:23 +0400 |
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committer | Dave Airlie <[email protected]> | 2014-02-05 10:49:11 +1000 |
commit | 1371d65a7fbd695d3516861fe733685569d890d0 (patch) | |
tree | 8c387665f364abadb25a1a6817c7178ec4aff39d /src/glx | |
parent | 34ee1d0f9f64cd19ed0ddbbbf82db6230afca71d (diff) |
r600g: initial support for geometry shaders on evergreen (v2)
This is Vadim's initial work with a few regression fixes squashed in.
v2: (airlied)
fix regression in glsl-max-varyings - need to use vs and ps_dirty
fix regression in shader exports from rebasing.
whitespace fixing.
v2.1: squash fix assert
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions