diff options
author | Adam Jackson <[email protected]> | 2011-06-01 13:00:57 -0400 |
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committer | Adam Jackson <[email protected]> | 2011-06-02 15:37:22 -0400 |
commit | e09e5cb7d8b2d7a9d0ec61476e654528010b2b91 (patch) | |
tree | 1c25e9f2ad5e9a530d3e10f1b50962886d45bf50 /src/glx | |
parent | 776a2a54473194e2f0926902276a1f880cded91f (diff) |
glx: Remove (unused, broken) fastImageUnpack fast path
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Diffstat (limited to 'src/glx')
-rw-r--r-- | src/glx/glxclient.h | 8 | ||||
-rw-r--r-- | src/glx/indirect_glx.c | 3 | ||||
-rw-r--r-- | src/glx/renderpix.c | 98 |
3 files changed, 39 insertions, 70 deletions
diff --git a/src/glx/glxclient.h b/src/glx/glxclient.h index 2b6966f2e08..a443f780672 100644 --- a/src/glx/glxclient.h +++ b/src/glx/glxclient.h @@ -310,14 +310,6 @@ struct glx_context /*@} */ /** - * This is \c GL_TRUE if the pixel unpack modes are such that an image - * can be unpacked from the clients memory by just copying. It may - * still be true that the server will have to do some work. This - * just promises that a straight copy will fetch the correct bytes. - */ - GLboolean fastImageUnpack; - - /** * Fill newImage with the unpacked form of \c oldImage getting it * ready for transport to the server. */ diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c index 1870edee371..b4f16c72536 100644 --- a/src/glx/indirect_glx.c +++ b/src/glx/indirect_glx.c @@ -404,10 +404,7 @@ indirect_create_context(struct glx_screen *psc, /* ** PERFORMANCE NOTE: A mode dependent fill image can speed things up. - ** Other code uses the fastImageUnpack bit, but it is never set - ** to GL_TRUE. */ - gc->fastImageUnpack = GL_FALSE; gc->fillImage = __glFillImage; gc->pc = gc->buf; gc->bufEnd = gc->buf + bufSize; diff --git a/src/glx/renderpix.c b/src/glx/renderpix.c index 8234bbe21f6..b54f1155959 100644 --- a/src/glx/renderpix.c +++ b/src/glx/renderpix.c @@ -76,10 +76,6 @@ * Modify this function so that \c NULL images are sent using * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this * will eliminate the need to allocate a buffer for that case. - * - * \bugs - * The \c fastImageUnpack path, which is thankfully never used, is completely - * broken. */ void __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim, @@ -87,48 +83,38 @@ __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim, GLenum format, GLenum type, const GLvoid * src, GLubyte * pc, GLubyte * modes) { - if (!gc->fastImageUnpack || (src == NULL)) { - /* Allocate a temporary holding buffer */ - GLubyte *buf = (GLubyte *) Xmalloc(compsize); - if (!buf) { - __glXSetError(gc, GL_OUT_OF_MEMORY); - return; - } + /* Allocate a temporary holding buffer */ + GLubyte *buf = (GLubyte *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } - /* Apply pixel store unpack modes to copy data into buf */ - if (src != NULL) { - (*gc->fillImage) (gc, dim, width, height, depth, format, type, - src, buf, modes); - } - else { - if (dim < 3) { - (void) memcpy(modes, __glXDefaultPixelStore + 4, 20); - } - else { - (void) memcpy(modes, __glXDefaultPixelStore + 0, 36); - } - } + /* Apply pixel store unpack modes to copy data into buf */ + if (src != NULL) { + (*gc->fillImage) (gc, dim, width, height, depth, format, type, + src, buf, modes); + } + else { + if (dim < 3) { + (void) memcpy(modes, __glXDefaultPixelStore + 4, 20); + } + else { + (void) memcpy(modes, __glXDefaultPixelStore + 0, 36); + } + } - /* Send large command */ - __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); - /* Free buffer */ - Xfree((char *) buf); - } - else { - /* Just send the data straight as is */ - __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize); - } + /* Free buffer */ + Xfree((char *) buf); } /************************************************************************/ /** * Implement GLX protocol for \c glSeparableFilter2D. - * - * \bugs - * The \c fastImageUnpack path, which is thankfully never used, is completely - * broken. */ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, @@ -177,6 +163,7 @@ __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, __GLX_END(0); } else { + GLubyte *buf; const GLint bufsize = image1len + image2len; /* Use GLXRenderLarge protocol to send command */ @@ -190,29 +177,22 @@ __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, __GLX_PUT_LONG(20, type); pc += hdrlen; - if (!gc->fastImageUnpack) { - /* Allocate a temporary holding buffer */ - GLubyte *buf = (GLubyte *) Xmalloc(bufsize); - if (!buf) { - __glXSetError(gc, GL_OUT_OF_MEMORY); - return; - } - (*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf, - pixelHeaderPC); + /* Allocate a temporary holding buffer */ + buf = (GLubyte *) Xmalloc(bufsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + (*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf, + pixelHeaderPC); - (*gc->fillImage) (gc, 1, height, 1, 1, format, type, column, - buf + image1len, pixelHeaderPC); + (*gc->fillImage) (gc, 1, height, 1, 1, format, type, column, + buf + image1len, pixelHeaderPC); - /* Send large command */ - __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf, - bufsize); - /* Free buffer */ - Xfree((char *) buf); - } - else { - /* Just send the data straight as is */ - __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), pc, - bufsize); - } + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf, + bufsize); + /* Free buffer */ + Xfree((char *) buf); } } |