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authorMarek Olšák <[email protected]>2012-07-08 16:02:41 +0200
committerMarek Olšák <[email protected]>2012-07-12 02:08:30 +0200
commit3f13b5da1510bff8ceaf6718e4b21936d3180376 (patch)
treed7656bf15c19e0a8f30c2272da014da701194257 /src/glx
parent2dca61bcb357d70be2bb4f2d28321dfc5fc10c69 (diff)
gallium/u_blit: don't do two copies for non-2D textures
Because u_blit couldn't sample a 1D, 3D, CUBE and ARRAY texture, we created a 2D texture holding a copy of one slice of the source texture (even for 1D). Let's just do it right. Reviewed-by: Alex Deucher <[email protected]>
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