diff options
author | Dylan Baker <[email protected]> | 2019-10-31 13:26:00 -0700 |
---|---|---|
committer | Dylan Baker <[email protected]> | 2019-11-11 18:53:45 +0000 |
commit | a8d941091f72923561a6c58b46ccb264b6a0e205 (patch) | |
tree | 5fbfa8bb608bfd5bb090740e1b0391451a68a281 /src/glx | |
parent | 57acf921e28eebb76e22f9abb96008885ec44441 (diff) |
util: Use ZSTD for shader cache if possible
This allows ZSTD instead of ZLIB to be used for compressing the shader
cache.
On a 72 core system emulating skl with a full shader-db (with i965):
ZSTD:
1915.10s user 229.27s system 5150% cpu 41.632 total (cold cache)
225.40s user 10.87s system 3810% cpu 6.201 total (warm cache)
154M (235M on disk)
ZLIB:
2231.33s user 194.24s system 1899% cpu 2:07.72 total (cold cache)
229.15s user 10.63s system 3906% cpu 6.139 total (warm cache)
163M (244M on disk)
Tim Arceri sees (8 core ryzen and a full shader-db):
ZSTD:
2505.22 user 40.50 system 3:18.73 elapsed 1280% CPU (cold cache)
418.71 user 14.93 system 0:46.53 elapsed 931% CPU (warm cache)
454.3 MB (681.7 MB on disk)
ZLIB:
3069.83 user 40.02 system 4:20.13 elapsed 1195% CPU (cold cache)
425.50 user 15.17 system 0:46.80 elapsed 941% CPU (warm cache)
470.3 MB (701.4 MB on disk)
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions