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authorEric Anholt <[email protected]>2011-05-25 12:59:25 -0700
committerEric Anholt <[email protected]>2011-06-03 16:03:18 -0700
commit836a595594a5500945c5d97d6f63c245ebbe34a8 (patch)
tree21c40a97995fb7e4d9523c6bbaa63f09215259f4 /src/glx
parente9868979c5373501234392a38a786d5a92dc47b5 (diff)
i965: Drop remaining strict conformance fallback for GL_POINT_SMOOTH.
We actually could do this in hardware in the fragment shader using gl_PointCoord and the point's size.
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