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authorEric Anholt <[email protected]>2014-01-23 13:12:26 -0800
committerEric Anholt <[email protected]>2014-01-27 09:36:24 -0800
commit4556c734700da2dd95d4f148d6929a537882bade (patch)
tree869f9ffc7cb84e4f69017837d91bc5f61c7df626 /src/glx
parentd51dbe048afd2131eb3675e9cd868ce73325a61d (diff)
loader: Use dlsym to get our udev symbols instead of explicit linking.
Steam links against libudev.so.0, while we're linking against libudev.so.1. The result is that the symbol names (which are the same in the two libraries) end up conflicting, and some of the usage of .so.1 calls the .so.0 bits, which have different internal structures, and segfaults happen. By using a dlopen() with RTLD_LOCAL, we can explicitly look for the symbols we want, while they get the symbols they want. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Alexandre Demers <[email protected]> Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/glx')
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